Sunday, September 19, 2010

So that was how a con feels like

I'm back home again after the con. To summarize things:

1. Make sure you have a map of the convention area, and a handout to give out at registration about what is going on where.

2. Place your con so it's easy to get there, to get to an ATM and to some source of food.

3. Make sure you know who is there as a dealer, speaker or panel attendee and help them out.

It's not that hard to run a convention, is it?

In the end all the gaming I did was the Blood and Mud WWII skirmish. It was fun, even if analysis paralysis made it far longer a game than intended. Maybe I should have had more coffee. Do stupid things faster, right?

Me and James Raggi and Tomas Arfert sat and chatted a lot. We talked about some personalities in the OSR, experiences of players not-getting-it-at-all. fun was had. Naturally we also analyzed the intricacies of system, play and text in old and new school, some of my old issues. There's a lot of fun stuff coming from both Tomas and James, but I'm not telling you yet what it is.
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